Gameplay Designer
- Design
- Contract
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- Posted
- 19 May 2026
- First seen by us
- 4 November 2026
- Last checked
- 12 hours ago
Job description
From Gears For Breakfast’s job post, as they wrote it.
About the Job
Gears for Breakfast is seeking an experienced Gameplay Designer to join our design department on an unannounced project! In this role, you'll be designing gameplay interactions, gameplay content, story beats, and dialogue interactions to support an engaging player experience.
You’ll work closely with other disciplines to implement, iterate on, and refine gameplay features. This role requires strong collaboration skills, clear communication, and the ability to incorporate feedback from both internal teams and playtesting into practical design solutions.
Read the full description
We’re looking for someone who understands player-focused design, a passion for iteration, and strives to deliver engaging gameplay experiences.
About You
* 3+ years of Unreal Engine experience, including Unreal Blueprint and Sequencer
* Has shipped at minimum 1 commercial title in a design role
* Strong appreciation for player feedback with the ability to interpret and respond to playtesting feedback and sentiment
* Able to independently identify project weaknesses and challenges, develop solution concepts, and collaboratively brainstorm on those with cross discipline team members
* Self-motivated with a strong drive to learn and grow as a designer.
* Can be an active driving force within a small team to reach desired gameplay and game feel goals
* Good communication and teamwork skills, able to communicate complex
concepts to non-designers
* Able to iterate quickly during prototyping
* Well-versed in common design concepts such as flow, game loops, game feel, onboarding, meta game progression, gameplay economy, resource management, player anticipation, and game balance
Benefits
* Full-Time Contract
* Sustainable Work Hours (Flexible 35 hours per week)
* Fully Remote - Work from anywhere!
* Paid Time Off
* Personal bank for appointments, rest, and travel
* 4 seasonal studio breaks
* Parental leave
Gameplay DesignerGears For Breakfast
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