Freelance: Houdini Lighting & Look Dev TD
At Framestore · New York, United States
Salary: $23 - $35 an hour
- Engineering
- Temporary
Early applicant Posted 22 hours ago. Radar emails jobs like this within hours of us finding them. The free weekly email can take up to a week.
See how well you match Match me reads your CV and picks the jobs that suit you best.
Get jobs like this within hours Radar emails you new jobs open to you within hours of us finding them, before most people see them.
Where you can work from
Open to the United States
“New York, New York, United States”
From the location.
“Ideal candidates will be based in the New York area, and must have valid US work authorization at time of hire.”
From the job description.
Report a mistake
- Posted
- 22 hours ago
- First seen by us
- 14 November 2026
- Last checked
- 12 hours ago
Job description
From Framestore’s job post, as they wrote it.
This is a freelance position within the New York team, candidates must be available from roughly January 2027 thru March 2027.
Remote work is acceptable (from within the USA), but hybrid is encouraged and you may need to come into the office upon request. Ideal candidates will be based in the New York area, and must have valid US work authorization at time of hire.
The Houdini Lighting & Look Development TD is in charge of creating real-world lighting environments and asset surface qualities that are both creative and physically plausible. Working closely with Supervisors and other departments, they pull every element of a shot together into a finished, believable image. This role calls for a broad, yet thorough understanding of the CG pipeline, with a specific focus on lighting and look development.
Read the full description
Candidates should bring a strong blend of technical and artistic skill, and a commitment to producing the highest quality CG imagery across a wide range of content.
What you’ll do
* CG scene assembly including the correct assets from applicable departments
* Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
* Creating lighting and/or working with current set ups
* Troubleshooting rendering needs and efficiencies within Arnold Render
* Staying true to provided reference from onset supervision or our VFX / CG Supervisors
* Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
* Ongoing communication with Production and Supervisors
* A thorough knowledge of Houdini (Solaris / LOPs and SOPs workflows)
* Extensive knowledge of Arnold, or a similar production renderer
* Knowledge of physically plausible shading techniques
* Previous experience with shot look development
* A strong knowledge of lighting techniques
* A strong understanding of color-space
* Basic knowledge of Nuke, including how to use layers and passes to tweak a shot after it has been rendered
* Good working knowledge of other disciplines within VFX
* An understanding of Linux/Unix based operating systems
* Creative problem solving and attention to detail
* Flexible and adaptable with the ability to work within a pre-set workflow or pipeline, with the ingenuity to troubleshoot and work around issues
* Able to work well under pressure and meet deadlines while maintaining high-quality results
* Able to work successfully as part of a team as well as independently
* Excellent organization, communication, and interpersonal skills
* Reliable, with good time management and punctuality
You might also have
* Experience working with effects elements and volume rendering
* Working knowledge of Maya for DCC interoperability and asset handoff
* Knowledge and experience in other render packages (e.g., RenderMan, Redshift)
New York Employees Pay Range:
Juniors (<1 year - 3 years experience): $23 - $35 per hour
Mids (4 - 6 years experience): $400 - $550 per day
Seniors (6+ years of experience): $600 - $900 per day
The posted range describes the minimum to maximum range for this job description in the state of New York. The range is posted in accordance with the New York Pay Transparency Bill. The range for this same position may be lower or higher in markets outside of New York City. Pay is dependent on the applicant's relevant skills, experience, and qualifications.
Accessibility Statement
Our New York studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
Application Process
To apply, please complete the following application form
We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.
Freelance: Houdini Lighting & Look Dev TDFramestore
Apply on Framestore (opens in a new tab)Get jobs like this by email
Once a week, we email the new remote jobs open where you live, each with the line that proves it. Every email has a one-click unsubscribe.