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Senior Animation Programmer (Mexico/Remote)

At Play Magic · Guadalajara, Jal., Mexico

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Open to Mexico

“Guadalajara, Jal., Mexico”

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First seen by us
15 October 2026
Last checked
11 hours ago

Job description

From Play Magic’s job post, as they wrote it.

* Mexico or remote, fulltime

Your responsibilities:

* Develop and maintain advanced character animation systems in UE4/UE5;
* Prototype, research into and develop new animation techniques, such as: procedural or physics-based animation, motion matching, etc.;
* Work closely with riggers, animators, designers, and other teams to improve the animation pipeline and workflow;
* Develop, support and streamline the connections between technical animation, AI, physics and network systems.

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REQUIRED QUALIFICATIONS:

* Strong C++ programming skills;
* 5+ years of experience developing AAA games;
* Strong understanding of the entire animation pipeline (mocap – in-game realization);
* Firsthand experience with standard animation techniques such as rigging, skeletons, state machines, ragdolls, IK, compression, morph, facial animation, etc.;
* Experience using and basic understanding of animation software such as Havok Behavior, Morpheme, Natural Motion;
* Experience of cutting-edge animation techniques, such as motion matching, procedural or physics-based animation;
* Experience of various animation software, such as: Maya, 3DS Max, Motion Builder etc.;
* Strong understanding of the animation pipeline and team workflow.

BONUS QUALIFICATIONS:

* working knowledge in software management systems like JIRA or similar software.

Apply on Play Magic (opens in a new tab)

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