Level Designer
At Joyteractive · Belarus; Serbia; Ukraine; Georgia; Poland
- Design
- Full-time
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- Posted
- 10 November 2026
- First seen by us
- 11 November 2026
- Last checked
- 13 hours ago
Job description
From Joyteractive’s job post, as they wrote it.
🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
🔝 Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
🏆 #1 in the Cryptogram niche by downloads
Read the full description
✏️ #3 in Word Games
We’re looking for an experienced Level Designer to join the Picture Blast Solitaire team.
What are you working on?
* Genres: Puzzle, Casual
* Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
* Ownership of the level design direction and weekly delivery of levels to production: art review, feedback to artists, uploading levels to the build, control of deadlines and quality
* Difficulty curve tuning across levels and within a single level
* Work with the level editor: setting up generation of the content delivery queue based on defined constraints
* Analysis of level metrics (churn, playtime), replacement and improvement of underperforming levels
* Generating and testing level design hypotheses to improve key metrics: playtime, retention, monetization (e.g. interstitial vs. rewarded ad balance)
* Assembly of level sets for A/B tests and test setup together with developers and the game designer
* Automation of routine processes in the content pipelinel
What kind of professional are we looking for?
* 3+ years of level design experience in puzzle, solitaire, match-3, or merge games
* Strong experience in difficulty curve tuning
* Experience with A/B testing of levels and level sets
* Experience with analytics: behavioral and monetization metrics, including ad metrics (interstitial, rewarded, eCPM)
* Experience with level editors or internal tools
* Ownership of results and proactivity
Nice to have
* Visual taste or an art background
* Experience with procedurally generated levels
What are the conditions and bonuses?
For your success we offer:
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
❤️🩹 100% Sick Leave compensation
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work
Level DesignerJoyteractive
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