Game Balance Designer (temporary 3-month contract)
At Tripledot Studios · Limassol; Belka - Remote
- Design
- Temporary
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Open to Cyprus
“Limassol”
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- Posted
- 14 July 2026
- First seen by us
- 11 October 2026
- Last checked
- 5 hours ago
Job description
From Tripledot Studios’s job post, as they wrote it.
Who are we?
Tripledot Studios is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
Read the full description
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We're looking for a Game Designer specialising in balance and economy to strengthen one of the core areas of a mature, live-ops-driven F2P project. The key goal is to rebuild the in-game economy and bring system-level rigour to how we balance live-ops — moving from point-by-point tuning of individual events toward a coherent, interconnected approach.
This is a hands-on, analytical role: you will dive into the data yourself to understand how the game behaves today, build the models and frameworks needed for balancing, and work in close partnership with the producer, game designers and analysts to take your decisions through to production.
Key Responsibilities
* Diagnose the current state of the game economy through independent, hands-on data analysis
* Systematically configure and maintain the in-game economy, including the monetisation layer
* Design and tune live-ops balance — not only within individual events, but across the whole layer, accounting for how events interact with and influence one another
* Establish a systematic workflow for live-ops balancing and an overall approach to rewards within events
* Help shape the event calendar toward stronger synergy between events
* Build and maintain balance models, documentation, charts and diagrams
* Analyse balance and monetisation, and propose data-backed changes and improvements
* Work with producer, game designers, level designers and analysts to validate and ship balance changes
Skills, Knowledge and Expertise
* Senior or Lead-level experience in game design, game balance, or economy design on live F2P games
* Strong understanding of F2P economies, including currencies, rewards, monetisation, offers, pricing, and player segmentation
* Hands-on experience balancing progression, live-ops content and reward systems
* Strong analytical skills and the ability to work independently with data using SQL and BI tools
* Advanced Excel or spreadsheet modelling skills. Experience building economy simulations is a plus
* Good understanding of statistics and A/B testing
* Strong mathematical and systems-thinking skills
* Ability to create clear, repeatable balancing frameworks and documentation
* Experience with match-3, casual, puzzle, or other live-ops-heavy games is a plus
* English and Russian spoken and written at B2 level and above
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