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Experienced LEVEL ARTIST - Worldbuilder/Lighting (Malta/Remote)

At Play Magic · Mosta, Northern Region, Malta

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Open to Malta

“Mosta, Northern Region, Malta”

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First seen by us
15 October 2026
Last checked
23 hours ago

Job description

From Play Magic’s job post, as they wrote it.

- Malta or remote, fulltime

RESPONSIBILITIES:

Worldbuilding:

* Be able to whitebox and greybox levels with the help of the Design department to prove gameplay in the early stages
* Plan and execute asset layout, with main and decorative elements, while taking in mind gameplay and story
* Mix and match a different set of assets in creative ways to make the most out of the Project’s Asset Library
* Coordinate well with Environment Team for the level needs when it comes to Assets

Read the full description

* Where present, work with Terrain, in and out of the Game Engine to achieve the level’s requirements
* Help the rest of the team to stay under Performance budgets and do any necessary adjustments to the Level to hit the target scope
* Handle any project structure and gameplay-related needs that a level creates

Lighting:

* Plan and gather reference to show the target visual result
* Prepare the scene for lighting, by cleaning the layout and creating the necessary conditions
* Light the scene, under the guided lighting conditions, with Baked or Realtime Lights
* Create different lighting scenarios from already existing, Lighted Scenes
* Use Visual Effects to help focus on specific lighting conditions
* Create and work with Post Processing to push the visual of the game according to the platform needs
* Handle any light and post process-related side work that is needed to complete the level

Development:

* Coordinate with Art Director and Art Lead about the style of the game in development
* Work closely with Producers to keep track of the development schedule
* Be flexible in sacrificing quality in an early stage of an asset development to help a schedule to move on, then improving and polishing it at the appropriate stage of a project
* Be proactive in research and suggest solutions for various development issues that may arise

REQUIRED QUALIFICATIONS:

* 2.5+ years of professional experience as a Level Artist, in the Games Industry.
* Thorough knowledge of Unreal and Unity game engines, any terrain generator like World Machine, Gaia (or any other).
* Sufficient knowledge of a modeling tool like 3d Studio Max or Maya, Photoshop.
* Work from concept or reference, but also be creative and provide input for the direction of any level.
* Knowing when to ‘throw something together’ for prototyping, when you need to sacrifice quality for time and when it is time to polish.
* Love to collaborate and to work within a team. Willing to provide and accept direction and the ability to embrace change.
* Love playing and creating games while thinking how to take them to the next level.
* Strong written and verbal communication skills.

BONUS QUALIFICATIONS:

* Experience with the creation of Open World games and how that affects level creation.
* Experience with visual scripting (ex. Blueprints), to assist with any basic functionality that is needed for a level.
* Experience with environment animations, to set up any gameplay or visual sequences.

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