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Creature FX Technical Director

At Framestore · Montreal, Québec, Canada

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Where you’ll work

Hybrid, based in Montreal

“Montreal, Québec, Canada”

From the location.

The job board lists it as hybrid.

Hybrid means some days in the office. The listing says how many, and where.

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Posted
30 July 2026
First seen by us
12 October 2026
Last checked
15 hours ago

Job description

From Framestore’s job post, as they wrote it.

Speculative application for October/November 2026

A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Read the full description

Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character-based work; including clothing, hair, muscle, skin as well as any post-simulation sculpting and finaling.

What you’ll do:

* Create simulation rigs for characters and creatures using Maya,nCloth, nHair, and additional 3rd party and proprietary tools. (mid and senior level)

* Execute shots using simulation rigs and deliver finished assets to the Lighting department.

* Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom. (mid and senior level)

* Be involved in the development of departmental tools and techniques. (mid and senior level)

* Meet schedules and deadlines whilst maintaining the highest standards.

* Present work for review to leads, supervisors, clients etc. Follow through with notes and feedback as required.

* Have ongoing communication with production and leads regarding schedules and deadlines.

* Continue to become familiar with new tools, software, data, and other related technology.

* Work efficiently as part of a team, or independently, to complete assigned shots.

What we’re looking for:

* Previous experience in a similar role

* Previous experience on CG creature projects

* A thorough knowledge of Maya

* Experience with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle

* Experience of creating simulation rigs and setups for shows

* Good problem solving skills

* An appreciation of both the aesthetic and technical requirements of the role

* A good eye for detail

* A strong work ethic, and a willingness to be involved in both development and shot execution

* The ability to work as part of a team in a challenging and deadline orientated environment

* A good understanding of pipeline and workflow issues

* Excellent organizational, communication and interpersonal skills, and the ability to liaise across departments

You might also have:

* Programming or scripting experience.

* Modelling and rigging skills and experience.

* A good understanding of Maya constraints and deformers.

* Experience of working under a Unix/Linux systems environment.

* Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.

* Good understanding of anatomy, human and animal.

Accessibility Statement

Our Montreal studio has universal access, with step-free entry, accessible toilets, and quiet spaces available. We are committed to providing an inclusive workplace for everyone and continue to improve accessibility to ensure all employees feel supported.

Application Process

To apply, please complete the linked application form or submit your resume and portfolio to [email removed] with the subject line:

Directeur·rice technique des créatures numériques | Creature FX TD - Montreal

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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