Senior Graphics Programmer (Mexico/Remote)
At Play Magic · Guadalajara, Jal., Mexico
- Engineering
- Full-time
- Senior
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Open to Mexico
“Guadalajara, Jal., Mexico”
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- First seen by us
- 15 October 2026
- Last checked
- 16 hours ago
Job description
From Play Magic’s job post, as they wrote it.
* Mexico or remote, fulltime
Your responsibilities:
* Design and implement elegant solutions focused on scalability, performance, and maintenance
* Write clean, professional, and maintainable code
* Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others)
* Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes
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* Communication and collaboration with other team members in different departments (e.g. Art, Design, Production)
* Expansion of existing projects for new hardware or devices if required
* Proactively problem-solve performance and stability issues when necessary
* Foster a culture of sharing knowledge, best practices, and standards
* Identify bugs and issues and suggest solutions to mitigate problems
* Ensuring high product quality, together with Quality Assurance
* Support and contribute to new ideas to game design and implement proof of concept
REQUIRED QUALIFICATIONS
* 3+ years experience at a professional video game company
* At least 1 shipped game title in a rendering role
* Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience
* Solid experience with shader languages, graphics APIs, and debugging tools
* Experience with GPU/CPU profiling and optimization techniques
* Familiarity with Physically Based Rendering and related concepts
* Solid proficiency in C/C++, including refactoring, optimization, and testing
* Confident researching / prototyping new technologies
* Strong problem-solving and analytical skills
* Experience with DirectX11, OpenGL 4.0, or Vulkan.
BONUS QUALIFICATIONS
* Advanced knowledge of ray tracing techniques, CPU or GPU based
* Hands on experience with Unreal Engine
* Work with major VR Platforms (Oculus, Vive, PSVR)
* Work with major modern consoles (XBox One, PS4, Switch)
* Familiarity with Plastic SCM, Perforce, or other modern SCM best practices
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