Environment and Prop Artist (3-month contract)
At Blackbird Interactive · Vancouver, BC, Canada
Salary: CA$80,000–90,000 a year
- Temporary
See how well you match Match me reads your CV and picks the jobs that suit you best.
Where you can work from
Open to Canada
“Vancouver, BC, Canada”
From the location.
“PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.”
From the job description.
Report a mistake
- Posted
- 6 October 2026
- First seen by us
- 7 October 2026
- Last checked
- 19 hours ago
Job description
From Blackbird Interactive’s job post, as they wrote it.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Read the full description
Responsibilities
Work under the direction of Art Leadership to maintain strict adherence to established metrics and asset creation practices with an eye towards speed and efficiency.
Create high-quality, 3D hard-surface assets: modular kits, props, set dressing in a grounded, realistic style.
Handle the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting and in-engine implementation.
Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.
Establish and maintain a cohesive environment style, with an eye towards detail and an understanding of technical requirements and limitations.
Requirements
4+ years of experience as hard-surface environment, dungeon or prop artist
Strong portfolio showcasing work on previous titles or projects in-engine
Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop
Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools
Strong technical execution and problem solving skills.
Desire to be highly collaborative and eager to take constructive feedback
Pluses
Passion for grounded, immersive science fiction
Familiarity with 3ds Max and Substance Designer
Experience working within proprietary engines
Get jobs like this by email
Once a week, we email the new remote jobs open where you live, each with the line that proves it. Every email has a one-click unsubscribe.