Senior Cinematic Animator - Freelance
At CI Games · Europe; London, United Kingdom
- Contract
- Senior
Where you can work from
Open to Europe and the United Kingdom
“Europe”
From the location.
“London, United Kingdom”
From the job board field.
Which countries count as Europe?
Albania, Andorra, Austria, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Estonia, Faroe Islands, Finland, France, Germany, Gibraltar, Greece, Guernsey, Hungary, Iceland, Ireland, Isle of Man, Italy, Jersey, Kosovo, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Moldova, Monaco, Montenegro, Netherlands, North Macedonia, Norway, Poland, Portugal, Romania, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Ukraine, United Kingdom, Vatican City.
Not everyone includes Armenia, Azerbaijan, Belarus, Georgia, Kazakhstan, Russia, Türkiye, so for those we say “Unclear”.
Working hours
UK and Europe hours
“Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.”
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- Posted
- 28 September 2026
- First seen by us
- 12 October 2026
- Last checked
- 21 hours ago
Job description
From CI Games’s job post, as they wrote it.
Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2026-2028, we're seeking a talented and dedicated Senior Cinematic Animator to help us create ground-breaking experiences that captivate players worldwide.
Key Deliverables:
* Animate characters and props for cinematic sequences with a focus on high-energy action and storytelling
Read the full description
* Use Maya to create, refine, and polish animation before integration into Unreal Engine
* Collaborate with cinematic artists to choreograph action-driven, cinematic moments that emphasize clarity and drama
* Apply technical animation skills, including rigging, skinning characters/props for cinematic use, and cleaning up motion capture data
* Troubleshoot and optimize animation pipelines between Maya and Unreal Engine
Key Requirements:
* At least 5 years of experience in Character Animation for Games or Film with a focus on Cinematic work
* Expert-level proficiency in Autodesk Maya and Unreal Engine
* Strong portfolio demonstrating high-quality cinematic animation work
* Experience with motion capture cleanup and implementation
* Self-motivated with the ability to work independently and contribute to a fast-paced production environment
* Excellent collaboration and communication skills
What we offer:
* 4 months freelance contract with immediate start
* Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
* An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
* A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.
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